1 | Multi-Sensory Equipment and Situational Teaching Aids | 1. Ball Pool Tactile-Visual Interactive Training Platform (1 set): Colorful lighted ball pool panel attracts children's visual senses. Through rhythm and lighting stimulation, it encourages children to engage in audio-visual interactive training. Placing a ball into a hole triggers a sound switch, enhancing tactile sensory stimulation. Suitable for color recognition, emotional release, proprioception, audio-visual training, upper limb muscle control, and coordination training. Specifications: 2000mmW x 2000mmL x 1500mmH ±10%. Solid wood inner frame, soft ball pool wrapped in BS5852 flame-retardant fabric. Flashing light box, ≥50 ball holes (hole diameter 78mm ±3). Placing a ball into a hole triggers auditory perception and enhances tactile sensory stimulation. Pressing the red, green, or blue buttons on the panel produces different flashing light patterns. Gradual color-changing mode for ball pool lights. Ball counting 1-20 with gravity sensing interaction – jumping triggers gradual color change. Input voltage: AC220V, Operating voltage: 12VDC. 2. Musical Stairs (1 set): As the user walks up the stairs, each step produces a musical note. This activity primarily uses auditory sensory stimulation to encourage gross motor training and improve balance and sensory integration. Works best when combined with the lighted ball pool. Specifications: 800mmW x 600mmL x 600mmH ±10%. Material: Solid wood inner frame. 4 steps, outer layer of BS5852 flame-retardant waterproof nylon fabric, high-elasticity foam (BS5852 flame-retardant). Built-in speaker, control buttons for volume adjustment. Five-direction digital display control panel for quick adjustment of mode, difficulty, and volume. Stepping on a step produces a sound effect. 4 modes, one sound per step, total of 16 sounds. Simultaneously stepping on two steps with a jumping motion produces a sound effect. Difficulty adjustable. Input voltage: AC220V, Operating voltage: 12VDC. 3. Small Fluorescent Drawing Panel (Focus Panel) (1 set): Uses visual sensory stimulation feedback to guide children in creative drawing activities, thereby enhancing visual senses and creative thinking. Specifications: 800mmW x 600mmH x 130mmD ±10%. 4-color fluorescent pens. First-time use requires shaking the pen up and down. When the pen ink changes color, press the pen tip to draw/write. Includes 1 DC12V1A adapter. Input voltage: AC220V. 4. Pattern Matching & Scent Game Board (Aromatherapy) (1 set): Trains olfactory ability and identification through different scents. Comes with picture cards to guide children in scent identification, primarily improving olfactory ability, cognition, perception, and concentration. Solid wood frame structure, 4 sets of matching pairs. Pressing a button lights up the corresponding light and activates a fan to blow the scent from the corresponding slot. Includes 8 scents and pattern matching cards. Specifications: 600mmW x 130mmD x 900mmH ±10%. Input voltage: AC220V, Operating voltage: 12VDC. 5. Fish Chasing Light Game Box (1 set): Flashing lights attract the visual attention of children in rehabilitation, encouraging them to follow the lights while simultaneously training hand-eye coordination. Children can also continuously touch the fish to experience color changes, enhancing visual sensory ability. Specifications: 1000mmW x 150mmD x 800mmH ±10%. 1. 7-inch color LCD touch display, sensitive touch. 2. Administrator can set a power-on password on the control screen. 3. Freely adjustable screen brightness, sound volume, and mode switching. 4. Touch control screen records training history data, allowing review and comparison of the previous five training sessions at any time. Mode 1: Recognition & Perception Mode – Touching the same fish continuously causes its light to change color gradually. Mode 2: Active Color Recognition Mode – 8 targets light up in different colors. The student must touch the corresponding target according to system color prompts. The system counts the results. Mode 3: Dynamic Visual Left-Right Training Mode – Target buttons light up in left-right sequence. The student must touch the lighted targets. The system determines and indicates the result. Trains left-right dynamic visual perception. Mode 4: Dynamic Visual Up-Down Training Mode – Target buttons light up in up-down sequence. The student must touch the lighted targets. The system determines and indicates the result. Trains up-down dynamic visual perception. Mode 5: Dynamic Visual Free Training Mode – Target buttons light up in random free sequence. The student must touch the lighted targets. The system determines and indicates the result. Trains spatial dynamic visual perception. Mode 6: Left-Right Coordination Training Mode – Two target buttons light up randomly. The student must simultaneously touch the lighted targets with their left and right hands. The system determines and indicates the result. Trains left-right hand coordination. Input voltage: 220VAC, Operating voltage: 12VDC. 6. Specialized Floor Mat (22㎡): Provides protection and overall environmental decoration. 50mm thick. Outer layer: waterproof, flame-retardant PVC fabric. Inner layer: EPE foam. The combination floor mats are made of elastic material, which not only reduces thickness and weight but also ensures user safety and provides stability when running on the mat. Each mat is joined using hook-and-loop tape on the bottom layer. △ Wrapping fabric must be seamlessly joined with no obvious color difference. Symmetrical processes have uniform pleats and clear layering. Stitch spacing is even with no obvious floating threads, skipped stitches, exposed thread ends, loose threads, open seams, or peeling. △ Free of vinyl chloride monomer. Soluble lead ≤20mg/kg, Soluble cadmium ≤20mg/kg. Flame retardant burning speed ≤100mm/min. △ Complies with GB/T 4615-2008 national standard. △ Provides a test report from a provincial or higher level inspection agency that complies with the GB/T 4615-2008 standard, verifiable via QR code. 7. Bus Stop Signage Set (1 set): Made using actual signage from bus stops around the project location. Used for teaching children about taking buses and safety, improving the self-care ability of children undergoing training. Material: Matte KT board. ≥2㎡. 8. QR Code Payment Sign (1 set): Acrylic material, replaceable QR code. Size ≤A4. 9. Simulation Fruit (1 batch): Suitable for children's perception/cognitive function training. Weight: 0.9kg. Material: Plastic. Configuration: 1 set ≥50 pieces. 10. Simulation Vegetables (1 batch): Suitable for children's perception/cognitive function training. Weight: 0.9kg. Material: Plastic. Configuration: 1 set ≥50 pieces. 11. Price Tags (1 set): ≥200 tags. The design, including graphic elements and three color elements, must be consistent with the scenario. 12. Shopping Cart (1 set): Material: 4mm welded steel wire, dip-coated. Dimensions: 570mmW x 370mmL x 720mmH ±10%. 13. Remote Control Traffic Light Teaching Set (1 set): Pairing code matching, remote control simulates traffic lights. 14. Shopping Basket (1 set): Eco-friendly plastic, safe and non-toxic, compliant with children's educational toy safety standards. Specifications: 480mmW x 300mmL x 640mmH ±10%. 15. Daily Living Adaptive Interactive Training System (1 set): I. System Introduction: This interactive training system for daily living adaptation is designed to improve the life skills of children with special needs. Using various life knowledge and skill experiences relevant to students' current and future lives as course content, it aims to cultivate students' self-care ability, simple housework skills, and social independence, helping them become as independent as possible. Developed using systematic analysis of teaching and research needs, integrating teaching strategies and various resources, this interactive rehabilitation training product adheres to the principles of being scientific, educational, interactive, and practical. It focuses on fundamentals, highlights key aspects, breaks through difficulties, supplements blind spots, and strives to be clear, concise, essential, practical, and interesting, assisting both teachers and students in special education schools. II. System Function Parameters: 1. The system includes ≥150 interactive training games covering School Life, Personal Life, and Family Life. Specific content includes: - Going to School: Going to school, finding the classroom together, what class to take, favorite recess activities, helping to distinguish, making choices. - My Teachers and Classmates: Making choices, boys and girls, favorite sports, roll call, find and seek. - My Learning Supplies: Finding pencil cases and backpacks, suitable books, writing, returning colored pencils home, choosing, connecting, going shopping together. - My School: Moving, helping, puzzle assembly, connecting. - I Am a Good Student: Who is polite, connecting, train game, what should I say. - School Staff: Security uniforms, cleaning staff uniforms, school nurse uniforms, cafeteria staff uniforms, connecting. - Caring for Learning Supplies: Caring for backpacks, books, pens and erasers, choosing who is correct. - Campus Safety: Judging right and wrong, maze game, finding, choosing. - My Body: My body, where are my limbs, abilities of small hands and feet, facial features puzzle, facial features expressions, caring for facial features, connecting. - Hand Washing: Who is correct, proper hand washing procedure, what to do without water. - Face Washing: Who is correct, shopping for face washing supplies, proper face washing procedure, who should wash their face. - Using the Toilet: Identifying male/female restroom signs, correct post-defecation procedure, using the flush, choosing the right restroom. - Common Staples: Finding staples, rice and flour products, favorite staples, what was for dinner. - Common Clothing: Buying clothes, little stylist, finding pants, finding clothes, fitting room. - Common Fruits: Buying fruit, how to eat fruit, favorite fruits, fruits I know, choosing. - Common Vegetables: Choosing vegetables, edible parts of vegetables, I'll choose, vegetables I know. - Common Tableware: Find and seek, I will connect, buying tableware, selecting tableware at home. - Good Table Manners: Choosing. - Learning to Dress: Sorting, finding, distinguishing front/back. - Me: Choosing, I will choose. - My Mom and Dad: Moving, choosing and assembling, helping my parents, assembling family photo, I'll choose. - My Toys: Recognizing toys, returning toys home, choosing, favorite toys. - My Home: Decorating the living room, kitchen, bedroom, bathroom together, maze, connecting. - My Family: My grandparents, my older siblings, my younger siblings, I love my family. - I Am an Obedient Child: Choosing who is correct. - My Home is Very Clean: Moving, who is correct, maintaining tidiness, choosing. - New Year's Day: Choosing, decorating greeting cards, decorating our home. - Children's Day: Decorating the bedroom, decorating the bathroom, maze. 2. Utilizes advanced touch and computer technology, completely revolutionizing traditional multimedia teaching methods. Effectively meets teaching requirements for multi-interaction, scenario creation, independent exploration, and cooperative learning. Enables rehabilitation teachers and students to point and draw on the screen, experiencing various games immersively, enhancing the interactivity, fun, and flexibility of teaching. 3. Standard System Dubbing: All audio files must be dubbed by a national first-level voice actor using standard Mandarin, effectively overcoming assessment obstacles and errors caused by dialect or accent differences. 4. Gamified Training: Rehabilitation training uses multimedia computers to provide sound and video. Through engaging and fun games and exercises, it stimulates interest, improves attention, increases participation, and enhances learning efficiency. This comprehensive system aims to help students regain life skills and functional independence. 5. Touch Selection Function: The system has a touch selection feature. After the teacher issues a command through the courseware program, the student can make selections based on the command. 6. Teaching courseware can be used repeatedly based on the student's receptivity and other factors. Includes 1 portable tablet (Android system, screen size ≥10.1 inches, hard disk ≥64GB, RAM 4GB). △ Provide a test report (with CMA mark) issued by a third-party testing company: - Test content includes: ≥150 interactive training games covering School Life, Personal Life, and Family Life. Android system, screen size ≥10.1 inches. Test Standard: Enterprise standard. - Test content: Product quality, safety, effectiveness, and restricted substance limits comply with national standards. - Test Standards: Not lower than GB/T 26125-2022, GB 4943.1-2022, JY0001-2022. | Batch | 1 | 80,000 |